Samuel Loretan is an experienced software engineer with a robust background in game development and technology leadership. Currently serving as Principal Software Engineer and R&D Tech Lead at Riot Games since October 2015, Samuel focuses on enhancing the company's gaming experience. Prior to this role, Samuel worked as a Server Programmer at ArenaNet LLC, contributing to the development of Guild Wars 2 and designing the MegaServer system to improve player social interactions. Samuel's earlier experience includes positions as Technical Director at Ubisoft, where innovative next-gen gameplay paradigms were explored, and Lead Client Developer at Ankama, where significant contributions were made to the popular DOFUS MMOG. Educationally, Samuel Loretan holds a Master's Degree in Computer Science from the University of Lille 1 Sciences and Technology.
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