Guilherme Abel has a diverse work experience in the field of game design and art. Guilherme started their career in 2012 as an Illustrator and Animator 2D at Atheva Tecnologia em Educação, where they worked on educational games and contributed to their conception and production. Guilherme also utilized software such as Adobe Illustrator, Adobe Photoshop, and Adobe Flash for their work.
In 2015, Guilherme joined Streamysoft as a Pixel Artist, where they primarily focused on pixel art and also assisted with team management.
In 2018, they transitioned to IGS | Desenvolvimento de Software as a Coordenador de arte, where they coordinated art-related tasks until 2023.
From 2017 onwards, Guilherme has been working as an Autônomo, taking on freelance projects and personal ventures as a Game Designer and Pixel Artist. Guilherme has experience using tools such as Unity, Game Maker, Photoshop, Illustrator, and Aseprite.
In 2023, Guilherme will be joining Rivalry.com as a 2D Animator and UI Designer.
Guilherme Abel attended Universidade Anhembi Morumbi from 2010 to 2014, where they pursued a Bachelor's degree in Game Design. Guilherme specialized in the field of Game Design during their time at the university.
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