Roblox
Dustin Haynes is a seasoned professional in the gaming industry, currently serving as Lead Technical Artist at Roblox since November 2020, focusing on tool and plugin development, art direction, and animation in game-based assessments. Prior experience includes leading technical art at Imbellus until its acquisition by Roblox, where an interdisciplinary approach to learning technology was emphasized. Dustin has held diverse roles, such as Sr. UI/UX Designer at SquareTwo, Art Director at Jam City, and Founder and Art Director at Fat Rascal Games, where a successful company acquisition occurred. Additional experience encompasses positions at Zynga, Gasworks Games, Smith and Tinker, FXVille, and Amaze Entertainment, showcasing expertise in art direction, animation, and gameplay design across multiple platforms and genres.
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