Rocket Science
Keith Looney is a seasoned software engineer with extensive experience in various programming languages and technologies. Currently serving as a Senior Software Engineer at Terminal Velocity - Rocket Science Group, Keith focuses on game services using C#, Unity, and Go, while exploring Rust and Unreal/C++. Previously, at CommerceHub, contributions were made to the development of ecommerce applications and public REST APIs utilizing AWS and Node. Earlier roles include engaging in embedded application development at General Electric Global Research and pioneering streaming video encoding software at On2 Technologies. With a foundation in electrical engineering and computer science from Rensselaer Polytechnic Institute, Keith has a robust history of technical innovation across diverse environments.
Rocket Science
You know us already. We're the team (behind the team) behind many of the world's hottest games. We've been creating the tools and services that connect publishers to players and players to each other since the dawn of high-speed - but we're not your daddy's dial-up. Today we specialize in the type of planet-scale problems publishers and studios face deploying games into an increasingly complex global marketplace.