Lee Devonald is a Senior Character Technical Artist at Rocksteady Studios Ltd since September 2018, bringing extensive expertise in game art and technical applications. Prior experience includes serving as a Visiting Lecturer at the University of Hertfordshire from September 2015 to September 2018, where support was provided to the principal lecturer in delivering syllabuses. Lee also held a Technical Artist position at Airborn Studios GmbH in mid-2016, contributing shader solutions and character art updates for an unannounced Microsoft project. Previous roles include Software Engineer at Marmoset, where integration of tools and shader creation using C++, GLSL, and HLSL were key focuses; Artist at Bossa Games, responsible for asset creation in alignment with game styles; and Artist at DreamPlay, working under well-known IPs and adhering to strict style guides. Lee holds a Master of Arts degree in Games Art and Design from the University of Hertfordshire, earned in 2017.
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