Tracey Chung has a wealth of experience in the animation industry, with roles ranging from Animator to Lead Layout Artist to Senior Cinematic Artist. With a background in both 2D and 3D animation, Tracey has worked on a variety of projects for companies such as Rocksteady Studios Ltd, Axis Animation, Electronic Arts, and more. They have a strong focus on layout, animation, and storyboard artistry, with notable projects including Need For Speed Rivals, Halo 4 Spartan Ops, and Guild Wars 2: Heart of Thorns. Their education includes a 1st class degree in Animation from the University of Lincoln. Their dedication to storytelling and technical skill is evident in the diverse range of projects they have contributed to throughout their career.
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