The Design Team at Rocksteady Studios is responsible for crafting the visual and gameplay experiences that define the studio's renowned AAA titles. This multidisciplinary team collaborates closely to develop engaging environments, innovative character designs, and immersive audio elements, ensuring seamless integration of art and mechanics. With roles ranging from UI design to sound engineering, the team leverages their collective expertise to push creative boundaries and enhance player engagement.
Agatha Molska
Advanced Sound Designer
Alex Graham
Junior Animation Programmer
Alexandria Bustion
Script Writer
Andrew Quinn
Principal Audio Designer
Anthony Wicker
Advanced Designer
Ashraf Mohammad Boks...
Associate Design Director
Axel Rydby
Game Director
Ben Schroder
Lead Scriptwriter
Connor Leigh
Designer
David Hego
Head Of Art
Elly Johnson
Senior Sound Designer
Faye Meadows
Character Artist
Guillermo Sánchez Ca...
Environment Artist
James Wicker
Advanced Designer
Johnny Armstrong
Associate Design Director
Leo Magrin
Advanced Sound Designer
Lois Starkey
Character Artist
Matthieu Chollet
Expert Environment Artist
Mici Oliver
Designer
Noel Chamberlain
Advanced Combat Designer
Pablo Hoyos Isusquiz...
Advanced Character Artist
Pawel Ptaszynski
Senior 3d Artist
Peter Loveridge
Designer
Robert Burns
Brand Art Director
Sam Grice
Expert Lead Environment Artist
Sebastian Bubu-Oppen...
Environment Artist
Sefton Hill
Creative Director
Shawn Spetch
Lead 3d Artist
Tom Coveney
Senior Level Designer
Tomasz Namielski
Advanced Promo Artist
Yoann Jacq
UI Artist
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