Kevin Bargeron

Systems Designer at Rumble

Kevin Bargeron has a wealth of experience in game design and development. Kevin began their career in 2005 at Electronic Arts (EA) as a System Designer, Level Designer, and Artist & Modeler. In this role, they were responsible for the feel of the game, the game flow, and managing how all the different features interact with one another. Kevin also used traditional art skills and industry standard tools such as Photoshop, Maya, and Unity to create maps and white box levels. In 2014, they joined RED Interactive Agency as a Game Designer and Level Designer (contract). Kevin then moved to Machine Zone, Inc. in 2015 where they worked as a Game Designer. Most recently, they have been a Systems Designer at Rumble since 2017.

Kevin Bargeron received a Bachelor of Fine Arts (BFA) in Computer Animation from Brigham Young University between 1998 and 2003.

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Previous companies

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Timeline

  • Systems Designer

    November, 2017 - present