Rebecca Dilella

Junior C# Unity Game Engineer at Saber Astronautics

Rebecca Dilella is a Junior C# Unity Game Engineer at Saber Astronautics since April 2023. Previously, Rebecca served as a Software Developer at Liminal VR and worked as a Unity Developer on "Sounds Hidden to be Found" at Allison Walker, where responsibilities included coding gameplay from scratch and enhancing project functionality. Rebecca also contributed as a 3D Artist at the University of Melbourne for the art project "The Crawling Man," creating assets and processing raw scan data for real-time rendering. Earlier experience includes a role as a Research Assistant in the Interaction Design Lab and as a team member at MYER. Educational background includes a Bachelor of Design in Video Games from RMIT University and a Bachelor of Science in Genetics from the University of Melbourne.

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Melbourne, Australia

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