Aidos Anayev is a Texture Artist at Saber Interactive since September 2020, with a strong background in creating PBR materials and texturing for game environments, including experience in UV unwrapping and highpoly modeling. Previously served as a Junior Texture Artist at Saber Interactive, and as a Freelance 3D Artist at Moonfriend, where contributions included game-ready content creation and collaboration with outsource studios. Aidos also held the position of Motion Designer at the Center for Strategic Initiatives, focusing on 3D modeling and animation. Prior graphic design roles were undertaken at ENRG and KAZNET Media, complemented by educational achievements from various institutions, including a Bachelor's degree from AESA.
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