Alexey Melnikov

Head Of Ui/ux Department at Saber Interactive

Alexey Melnikov has a total of 22 years of work experience in the field of design and gaming. Alexey started their career as a Graphic Designer at Neonbaltic in 1999 and worked there for three years. In 2002, they joined OSTECH studio as a Media Designer/UI Designer and spent six years in that position. In 2008, they joined Saber Interactive and became the Head of the UI/UX Department. Alexey has worked on various projects, including John Carpenter's Toxic Commando, Warhammer 40000: Space Marine 2, World War Z: Aftermath, Snowrunner, Halo: The Master Chief Collection, Ghostbusters: The Video Game Remastered, and QUAK Champions, among others.

Alexey Melnikov completed their secondary education from Gymnasium under the State Russian Museum from 1989 to 1999. Alexey then pursued a bachelor's degree in media design from the Saint Petersburg State University of Culture and Arts from 2000 to 2005.

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