Pablo Martínez López is a Principal 3D Weapon Artist at Saber Interactive, setting quality standards and guides for consistency. Prior to this role, Pablo worked as an Associate Hard Surface Artist at Splash Damage, focusing on creating realistic textures for vehicles and characters. At Saber Interactive, Pablo started as a Junior 3D Hard Surface Artist, working on weapons and props for AAA projects. Pablo's education includes a Video Game Design and Development Degree from UDIT University of Design, Innovation and Technology, as well as specialized training in Modelado Orgánico Avanzado at Lightbox Academy. Additionally, Pablo continues to enhance their skills at ArdeARTe.
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