Daniel Billette

Software Engineer at Scanline VFX

Daniel Billette is a skilled Software Engineer currently employed at Scanline VFX, where automation of VFX workflows using Houdini PDG and Python enhances task management and productivity. Previously, at Walt Disney Animation Studios, Daniel served as a General Pipeline TD, creating custom tools to optimize animation production workflows. At WildBrain, the role of Pipeline TD and Software Developer involved designing a specialized Unreal Engine pipeline and developing over 20 tools to automate artist workflows. Daniel's experience at Cinesite included optimizing ShotGrid queries and automating CFX workflows, while earlier work at ICON Creative Studio focused on transitioning pipeline tools from C++/C# to Python and building custom UI tools. Daniel holds a diploma in Visual and Game Programming from The Art Institute of Vancouver.

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Scanline VFX

2 followers

Scanline VFX is a small visual-effects studio that’s been adding to the imagery of series such as “Stranger Things."


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51-200

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