Sega Sammy
Daniel Miscevich has a strong background in sales and business development, with experience in the gaming industry. Daniel most recently worked at Sega of America, Inc., starting as a Business Development Manager in May 2017 and progressing to become a Sales Manager in April 2021. In these roles, they led a team across sales, channel marketing, and sales administration to drive the SEGA business in the US, Canada, and LATAM markets. Daniel also oversaw B2B retail sales and distribution of gaming products in North and South America, contributing to annual revenue of $100+ million. Prior to Sega, Daniel served as a Senior Sales and Marketing Manager at Aksys Games, where they focused on business development, establishing and maintaining partnerships with major players in the industry. Daniel was successful in igniting 29% year over year sales growth through key distribution partnerships and expansion into new markets. Earlier in their career, they worked in business development at InstaEDU.
Daniel Miscevich holds a Bachelor's Degree in Japanese Studies from UCLA. Daniel also obtained an ILP Certification in Japanese Studies from Keio University. In addition, Daniel has an Engineer's Degree in Sound Engineering from Los Angeles Jobs. Daniel has additional certifications in TEFL/TESL/TESOL (100+ hours), obtained from Oxford Seminars in 2014, and as a Sound Engineer from the Los Angeles Recording School in 2007.
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Sega Sammy
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SEGA SAMMY HOLDINGS INC. is a holding company of the SEGA SAMMY group. The Company's segments include Pachislot and Pachinko Machine Business, the Entertainment Contents Business, and the Resort Business. Its Pachislot and Pachinko Machine Business segment consists of the pachislot machine business and pachinko machine business, and is engaged in the development, manufacture and sale of pachislot and pachinko machines and design for parlors. The Company's Entertainment Contents Business segment focuses on digital game business and includes amusement machine development and facility operation, and development of video contents and toys. The Entertainment Contents Business segment is engaged in the development and sale of game software. It also develops, manufactures and sells amusement machines. Its Resort Business segment is engaged in the development and operation of hotels and theme parks. Its Resort Business segment develops and operates integrated resorts and golf course.