Sega Sammy
Yukio Kusumoto has extensive work experience in the animation industry. Yukio started their career as a Production Coordinator at CCM, Inc., working on high-budget international TV commercials. Yukio then worked as a Vice President at Robin/Tani Media Factory, overseeing the production of popular Japanese TV shows in the U.S. After that, they joined Geneon Entertainment as an Executive Producer, where they managed partnerships with various rights holders and led a team of producers to localize and produce Anime DVD Premiers for over 100 properties.
In 2008, Yukio became the Vice President of Development & Production at Dentsu Entertainment USA, Inc., where they led the company's development, production, and localization efforts. Yukio managed high profile projects including the 65-episode anime TV series, MONSUNO.
Currently, Yukio Kusumoto is the Sr. Director of Animation at Sega of America, Inc. Yukio oversees the Distribution, Development, Pre-Production, and Post-Production of Sonic the Hedgehog animations. Yukio has successfully worked with international co-pro partners, independent producers, showrunners, talent, production companies, and distribution channels. Yukio is responsible for setting financial goals for the company and creating a new business model. Yukio also oversees the distribution of the award-winning animated TV show SONIC BOOM in over 100 countries. Additionally, they have worked on the 24-episode Netflix original animation, SONIC PRIME.
Overall, Yukio Kusumoto has a proven track record in the animation industry, with experience in managing projects, partnerships, and the production of successful animated TV shows and DVD releases.
Yukio Kusumoto earned a BA in Communication from Loyola Marymount University between 1991 and 1994.
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Sega Sammy
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SEGA SAMMY HOLDINGS INC. is a holding company of the SEGA SAMMY group. The Company's segments include Pachislot and Pachinko Machine Business, the Entertainment Contents Business, and the Resort Business. Its Pachislot and Pachinko Machine Business segment consists of the pachislot machine business and pachinko machine business, and is engaged in the development, manufacture and sale of pachislot and pachinko machines and design for parlors. The Company's Entertainment Contents Business segment focuses on digital game business and includes amusement machine development and facility operation, and development of video contents and toys. The Entertainment Contents Business segment is engaged in the development and sale of game software. It also develops, manufactures and sells amusement machines. Its Resort Business segment is engaged in the development and operation of hotels and theme parks. Its Resort Business segment develops and operates integrated resorts and golf course.