Konstantin Zaychenko is a skilled Technical Gameplay Animator currently employed at Sharkmob since October 2022. With a diverse background in technical animation, Konstantin held the position of Senior Technical Animator at Seraltech, where responsibilities included designing animation systems and creating character IK for a sports simulation project. Previous experience includes working on a canceled King's Bounty project at 1C Game Studios, serving as a Technical Animator at Stanzza and Owlcat Games—specifically on Pathfinder: Wrath of the Righteous, and contributing as a Technical Animator on the Skyforge project at My.com. Konstantin's career began as an indie game developer, utilizing Unreal Engine 4 to create game mechanics. Educational qualifications were obtained from Rostov-on-Don College of Communications and Informatics from September 2013 to July 2017.
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