The Art and Design Team at Sharkmob is responsible for creating the visual and auditory experiences that define the company's games. This diverse team collaborates to design engaging characters, immersive environments, and dynamic user interfaces, ensuring that every aspect of the game's art and sound contributes to a fun gameplay experience. They leverage a range of artistic skills, from concept art to technical animation, to bring innovative game concepts to life while adhering to the playful spirit of the company.
Adam Pugh
Junior Audio Designer
Alexander Laurell
Audio Designer
Ana Iancu
Technical Artist
Anna Jönsson
Concept Artist
Anniken Arfvidsson
Technical Artist
Anton Petersson
Associate Character Art Lead
Anton Sjöholm
Junior UI Technical Artist
Aída Jocelin Ramírez...
Senior Graphic Designer
Björn Månsson
Lead Prop Artist
Charlie Carnie
Senior Content And Quest Desig...
Connor C.
Senior Rendering Engineer
Dan Sörensen
Senior UI Designer
Emil Eriksson
Lead UI Designer
Erik Nilsson
Art Director
Felicia Spångberg
Technical Artist
Gergely Fejervary
Lead Concept Artist
Ian Pearce
Lead Photogrammetry Artist
Jacob A. Söderström ...
Junior VFX Artist
Jacob Brodin
Intermediate Animator
Jan Andresen
Senior UX Designer
Jennika Ojala
Junior Lighting Artist
Joachim Malan
Principal Technical Artist
Joakim Månsson
Senior Texture Artist
Joel Rayner
Technical Artist
Johan Jergner-Ekervi...
Intermediate Vegetation Artist
Johan Lundqvist
Senior Concept Artist
Johannes Bengtsson
Junior 3D Prop Artist
Jonas Eriks
Graphic Designer
Jonathan Persson
Technical Artist
Katie Malan
Senior VFX Artist
Kervin Lei Tran
Senior Video Artist
Kirill Iaremenko
Senior Gameplay Technical Anim...
Kris Caprani
Audio Designer
Kseniia Kochetova
Concept Artist
Lars Vincent
Art Director
Lend Van Den Berge
Junior Technical Artist
Love Gunnarson
Senior Concept Artist
Lucas Geremias
Senior Narrative Designer
Madelein Nyblom
Technical Artist
Magnus Ander
Lead Technical Artist
Marguerite Chantal
Lighting artist
Maria Yue
Principal Lighting Artist
Martin Allers
Technical Artist
Matteo Nobis Sandén
Senior Level Artist
Matthew James
Lead UI/UX Designer
Megan Mazzone-McDonn...
Narrative Designer
Nathan Mackenzie
Art Manager & Head Of Art
Oliver Cullen
Senior Technical Artist
Olivier Letellier
Lead Animator for Bloodhunt
Paul Collins
Design Director
Petter Mannerfelt
Creative Director
Rodrigo Cortes
Art Director
Sam Barton
Creative Director
Sam Hogg
Associate Art Director
Santiago Deus
Senior Vegetation Artist
Sergei Fedorov
Cinematic Artist
Shamine Athena King
Senior Concept Artist
Simon Martinsson
Technical Cinematic Artist
Stefan Valasek
Concept Artist
Steffie Garcia
Senior UI Artist
Stephane Ikor
3D Animator
Thorbjörn Jensen
Junior Marketing Illustrator
Timmy Eklund
Intermediate UI Technical Arti...
Timothy Karlsson
UI Technical Artist
Tobias Arréhn
Senior UI Designer
Tom Volpe
Senior Audio Designer
Vale Tosthage
Junior VFX Artist
Vladimir Stepanov
Senior Prop Artist
Will Dewé
Senior Animator