Aqeel Tapia has a diverse work experience in the gaming industry. Aqeel is currently employed as a Game Engineer at Singularity 6 since 2022. Previously, they worked as a C++ Mobile Engineer at MX from 2021 to 2022, where they developed and maintained features for a mobile banking application.
From 2017 to 2021, Aqeel worked as a Software Engineer at GlobalSim, Inc., where they developed and maintained simulation software for cranes and heavy machines. Aqeel also implemented crane physics and developed a replay system for reviewing simulations.
In 2017, Aqeel worked at castAR as a Gameplay Engineer/Designer, where they prototyped video games for an augmented reality platform and led the design and development of mini-games.
Prior to that, they worked at Rockwell Collins as a Game Designer and Programmer in 2016, focusing on developing a game to train pilots in the use of flight management systems.
In 2015, Aqeel worked at Kokua Games as a Gameplay Designer and Engineer, involved in designing and programming the gameplay for an action adventure game based on Hawaiian culture.
Aqeel also has experience as a Teaching Assistant for a Game Design Course at the University of Utah, where they assisted in designing the coursework and led group discussions on various video game-related topics.
Aqeel's work experience includes level design at React Games, where they contributed to the game Super Dungeon Bros.
Overall, Aqeel Tapia's work experience showcases their expertise in game development, programming, design, and teaching in the gaming industry.
Aqeel Tapia completed their Master's degree in Game and Interactive Media Design from the University of Utah between 2014 and 2016. Prior to that, they obtained a Bachelor's degree in Computer Engineering from the University of Mumbai, where they studied from 2010 to 2014. Before attending university, they attended St. Peter's School, Mazagaon, Mumbai, but no specific degree or field of study is mentioned for that period. Additionally, Aqeel Tapia obtained a certification in Programming in C# from Microsoft in March 2019.
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