Adrien Givry is a skilled software engineer with extensive experience in graphics programming and game development. Currently working at SkyBox Labs, Adrien focuses on optimizing Minecraft Bedrock Edition for multiple platforms. Prior experience includes a significant role at Ubisoft Montréal as a 3D Programmer, where responsibilities included integrating advanced upscaling technologies for high-profile games and supporting production teams. Earlier positions at Gameloft involved developing core technologies for AAA mobile games, while other roles saw contributions to rendering features in an indie collective and mobile game projects. Adrien holds an AEC in Engine Programming from ISART DIGITAL Montréal and a Bachelor of Computer Science from Lycée Roosevelt REIMS.