Liam Gilbride's work experience begins in 2007 as an Environment Artist at Radical Entertainment. Liam then moved on to Blue Castle Games in 2009 and worked as an Environment Artist until 2010. After that, they joined Capcom Game Studio Vancouver and held various roles, including Technical Artist, Senior Technical Artist, and Technical Art Director. During their time at Capcom, they worked on projects such as Dead Rising 2 and Dead Rising 3. In 2014, Liam joined Ubisoft Toronto as a Senior Technical Art Director, where they worked on games like Watch Dogs: Legion and an unannounced project. Liam then worked at Final Strike Games as a Senior Technical Art Director from March 2021 to June 2021 before joining Sledgehammer Games as a Technical Art Director in August 2021.
From 2006 to 2007, Liam Gilbride attended the British Columbia Institute of Technology. However, there is no information available regarding the degree or field of study pursued during their time there.
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