Nicholas H. is a Sr. Technical Artist currently working at Sledgehammer Games on Call of Duty projects. They have a strong background in rendering and performance, owning the PBR rendering pipeline and debugging rendering pipelines using GPU profiles. Previously, they worked at companies such as Seasun Inc., Virtuos, and Activision in various technical artist and UI design roles. Nicholas H. also took time off to travel the world and learn Unity and C#, making indie games and exploring 3D math and physics. They hold degrees in 3D Animation from University of Hertfordshire and Computer Science from Wuhan Textile University.
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