WD

Wes Dockins

Environment Artist at Sledgehammer Games

Wes Dockins began their work experience in 2014 at PlayStation as a Format QA, where they were responsible for testing and debugging games before their public release. Wes worked in a team of 2 to 5 members, problem-solving and helping to deliver final products for retail. In 2016, they joined Sledgehammer Games as a QA Analyst, and later transitioned to the role of an associate environment artist. Currently, they are employed as an Environment Artist at Sledgehammer Games.

Wes Dockins attended The Art Institute of California-Sunnyvale from 2009 to 2013, where they earned a Bachelor of Applied Science (B.A.Sc.) degree in Game Art and Design. Wes then furthered their education at the same institution from 2011 to 2014 and obtained a second Bachelor of Applied Science (B.A.Sc.) degree in the same field of study.

Location

San Jose, United States

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Sledgehammer Games

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With teams located in the San Francisco Bay Area, Melbourne, Australia and remotely across the globe, Sledgehammer Games is the team behind Call of Duty®: Advanced Warfare and Call of Duty®: WWII.


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Employees

201-500

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