David Bourel is an experienced level designer currently working at Sloclap since June 2022. Prior to this role, David served as a Junior Level Designer for Ubisoft India Studios and Ubisoft Paris Studio, contributing to the Assassin's Creed VR project for Oculus Quest, where responsibilities included mission prototyping, document creation, and level implementation. Prior to these positions, David interned as a Combat Designer for the Prince of Persia: Sands of Time Remake, overseeing a team and managing combat system documentation and logic implementation. David began their career with programming and level design internships at IronEqual and also gained experience as a web developer and interim worker. Educationally, David holds a Master's degree in Game Programming & Management from Rubika, a License in Level Design and Game Design from Gamagora, and a DUT in Computer Science from Aix-Marseille University.
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