Caio Comandulli began their work experience in 2012 as a Software Developer at Sous, where they developed Android applications and implemented HTML/Javascript frontend development and Java and PHP servers. From 2013 to 2016, they worked as a Software Engineer at BEENOCULUS, where they focused on developing 3D applications and tools for virtual reality using Unity and Unreal Engine 4, as well as implementing graphics rendering using OpenGL and sensor fusion algorithms for mobile platforms. In 2016, they co-founded Cactus Co., where they worked closely with customers to analyze requirements and develop a public Wifi management software called Cactus Hotspot. Caio was responsible for server development in PHP and NodeJS with SQL and NoSQL databases. From 2017 to 2018, they worked as a Software Developer at AiSolve Limited, where they developed gameplay and interaction in virtual reality, engaged in game design for new VR experiences, and was a developer for the WePlayVR project. Since 2018, they have been working as a Senior Software Developer at Small Giant Games, where they develop gameplay features and technology for mobile games, including game design for multiplayer, retention, and monetization. Caio is also involved in backend development for live games using Scala to support engaging thousands of concurrent players.
Caio Comandulli completed their Bachelor of Engineering (B.E.) degree in Computer Engineering from the Federal University of Technology - Parana. Caio attended the university from 2012 to 2016.
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