Justin Sanny

Game Designer at Snail Games USA

Justin Sanny is an experienced game designer currently working at Snail Games USA, where responsibilities include defining and designing research, crafting, planet generation, and in-house systems for Project Hermes. Previously at Airstrafe Interactive, Justin took on roles that involved designing and implementing major gameplay features, cutscenes, and quests for the game Saleblazers, as well as serving as a gameplay/narrative designer. Earlier experience includes leading the narrative team for Teddie & I at USC Games and internships at Princess Cruises and Herbalife Nutrition. Justin holds a Master's degree in Game Development from the University of Southern California and a Bachelor's degree in Computer Science from Loyola Marymount University.

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Los Angeles, United States

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Snail Games USA

Snail Games USA is the leading independent global developer and publisher of digital entertainment. We strive to create the best gameplay experience for gamers by leveraging technology and innovation in all that we do. Our growth and success since 2009 reflect our commitment to continue pushing boundaries and create something truly great. We endeavor to be the premier creators of virtual worlds, designing rich, and engaging experiences for their players. Progressive, inclusive, and completely cutting edge, Snail Games USA is poised to expand at a rapid rate within the video game industry and we want YOU to be a part of it! Check out our open roles in Los Angeles, CA: https://snail-games-usa-inc.hiringthing.com/


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51-200

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