Tom S. has work experience as a Game Designer at SockMonkey Studios since January 2022. Prior to that, they worked at Poly Fruit Studios Ltd from November 2020 to November 2021. At Poly Fruit Studios, they served as a Level Designer, working on projects such as "Kingdom Jump" and "Dust Rush: Vacuum Adventure." In these roles, they created levels, designed gameplay ideas, arranged mood-boards, and designed the user interface using Unity and Unreal Engine.
Tom S. has an education history in the field of Game and Interactive Media Design. From 2017 to 2019, they attended Birmingham City University and obtained a Bachelor of Arts degree in Video Game Design and Production. Following that, from 2019 to 2020, they pursued further education at Birmingham City University and earned a Master's degree in Video Game Enterprise, Production, and Design, specializing in Game and Interactive Media Design.
In addition to their formal education, Tom S. also obtained a certification in "Unreal Game Mechanics: Camera Walk Action" from LinkedIn in January 2022.
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