Gregory Brant

Technical Art Supervisor

Gregory Brant is a Technical Art Supervisor at PlayStation Studios Visual Arts, leveraging over 12 years of professional experience in the gaming industry. Previously, they served as a Senior Technical Environment Artist at Sony and have held roles at various studios, including High Moon Studios and Papaya Studio, focusing on areas such as environment art, shader creation, and optimization. Gregory has contributed to renowned titles such as Call of Duty, Destiny 2, and The Last of Us: Part 2, and has specialized in creating gameplay systems, asset rigging, and particle effects. They have a strong educational background with a Bachelor of Science in Game Art and Design and an AA in Graphic Design. Outside of gaming, Gregory enjoys playing hockey.

Location

San Diego, United States


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