Grigoriy K.

Game Developer At Shrapnel Project at Sperasoft

Grigoriy K. has a diverse work experience in the gaming industry. Grigoriy started their career as a VR Programmer at ООО "Росгеопроект" in March 2017. In this role, they were responsible for designing and maintaining C++ code for Unreal Engine 4, utilizing VR technology, participating in code reviews, and providing support to developers.

In August 2018, Grigoriy joined Sperasoft as a Gameplay Engineer. Grigoriy contributed to the development of various aspects of the Assassin's Creed project, including the creation of DLC extensions Dawn of Ragnarök and Wrath of the Druids. Grigoriy also worked with animations and designed and maintained efficient C++ code for Scimitar.

At Sperasoft, Grigoriy also worked as a Gameplay Engineer on the Star Atlas project. Here, they used Unreal Engine 5 and Blueprints, integrated UI and the Common UI plugin, and ensured compatibility of features with the multiplayer environment.

Overall, Grigoriy has gained valuable experience in gameplay programming, C++ coding, VR technology, and collaborating on game development projects.

Grigoriy K. earned a Bachelor's degree in Informatics and Computer Technology from Siberian Federal University, where they studied from 2011 to 2015.

Links

Timeline

  • Game Developer At Shrapnel Project

    September 1, 2023 - present

  • Gameplay Engineer At Star Atlas Project

    March, 2022

  • Gameplay Engineer At Assassin S Creed Project

    August, 2018