Gilles LAURENT has a diverse work experience in software engineering and development. Gilles is currently working as a Senior Software Engineering at SquareMind since March 2021. Prior to this, they worked at Inria as an Ingénieur Transfert et Innovation from August 2019 to June 2020. Gilles'sresponsibilities included conceiving a video editing software, implementing a domain-specific scripting language for video animation, and developing a real-time physics-based 3D rendering engine using OpenGL/Vulkan. Before joining Inria, Gilles was associated with Dassault Systèmes from September 2014 to July 2019. Gilles served as a Technology Stellar Realtime Native R&D Development Engineer, where they worked on integrated developments within the rendering engine of the 3DExperience Platform. Gilles also conducted research as a Doctorant during their doctoral thesis from September 2014 to September 2017, focusing on developing approximation models for real-time global illumination of high-definition virtual scenes. Additionally, Gilles worked as an Ingénieur développement at Dassault Systèmes from January 2014 to August 2014.
Gilles Laurent completed their Doctorate in Graphic Informatics at Télécom Paris from 2014 to 2017. Prior to that, they acquired a Bachelor's degree in Mathematics and Computer Science from the National School of Computer Science and Applied Mathematics of Grenoble, where they attended from 2010 to 2013.
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