David Dionne

Technical Artist Supervisor at Steamroller Animation

David Dionne is a highly skilled Lead Technical Artist at Steamroller Animation, specializing in implementing animation in various game engines and enhancing team workflows through documentation and training. Currently also an instructor at NAD, School of Digital Arts, Animation and Design, David teaches real-time lighting courses and guides students in Unreal Engine 5. Previous experience includes roles such as Generalist Artist at beloFX, where contributions were made to projects like Star Wars Acolyte and Fast and Furious X, and Lead Asset/Unreal Generalist at MELS, overseeing various virtual production projects. David's extensive background includes expertise in technical art, asset implementation, and 3D environment creation, supported by a solid educational foundation in 3D Modeling and Digital Sculpting.

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