Studio Atma
Joseph Miller is an accomplished audio professional with extensive experience in sound design and engineering. Currently serving as a Sound Designer at Studio Atma, Joseph is involved in developing the JRPG Gravastar. As Head Audio Engineer and Producer at Red Line Studios, Inc., responsibilities include recording high-quality audio for various projects, including the Listen to Your Art Podcast. Previous roles encompass Audio Director at CCG Lab, where Joseph mixed and mastered a substantial volume of sound effects and directed music composition, and Studio Manager at Pepsqually VO, where expertise in audio software was applied. Joseph's career also includes experience as Assistant Engineer and Booking Manager at Kaleidoscope Sound, as well as dual roles as Social Media Manager and US Sales Agent at LÖFFLER GmbH. Joseph holds a Bachelor of Applied Science in Music Production and Recording Arts from Mercy University.
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Studio Atma
Gravastar is a sci-fi fantasy JRPG for PC and consoles that combines a traditional JRPG aesthetic with a unique and fast-paced turn-based battle system inspired by arcade fighting games. The battle system in Gravastar is set apart from traditional, turn-based JRPGs by it’s real-time button-combo input system. Alter the flow of battle, master your character's movesets, build enormous combos, and string together chains to dispatch your foes. You are Baird, an orphan boy on the exoplanet Aethera, who has just violently discovered that he is a Spectre, a rare being with power tied to the stars. Begin your quest, meet companions, and learn to harness the power of the stars on your journey to save Aethera from a fanatic zealot, hell-bent on plunging the Universe into darkness. Only then, can you truly fulfill your destiny.