Anthony Littlewood

Programmer at Studio Gobo

Anthony Littlewood has extensive experience in programming for various gaming companies. Anthony has worked as a Programmer at STUDIO GOBO since May 2017, focusing on game development. Prior to that, Anthony served as a UI/Gameplay programmer at The Creative Assembly and as a UI Programmer at Lightning Fish Games. Additionally, Anthony briefly worked as a Gameplay Programmer at UTV Ignition Entertainment in 2010. Their current role involves developing and maintaining in-game User Interfaces for Lightning Fish Games.

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