Gabriel MacHado Gomes

Unity3d/xr Engineer at Subvrsive

Gabriel Machado Gomes is a skilled Unity3D/XR Engineer currently working at Subvrsive since August 2023. With previous experience as a Unity3D/C# Developer at 67 Bits and Azumo, Gabriel has demonstrated expertise in implementing puzzle gameplay mechanics and efficient coding practices alongside Agile methodologies. Prior roles include development experiences across various studios, including Virtopia Brasil and Casual Kings.io, where Gabriel focused on core gameplay features, UI/UX design, and prototype development for hyper-casual games. Gabriel holds a Bachelor's degree in Computer Science from Universidade Federal Fluminense, completed in 2019.

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Subvrsive

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Subvrsive is an award-winning innovation studio at the intersection of art, emerging technology, and experience design. We are passionate about creating awesome spatial experiences—steeped in strategy—for future-forward brands and agencies.


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