Charles Faubert

Sr. Environment Layout Artist at Sucker Punch Productions

Charles Faubert has extensive work experience in the gaming industry. Charles began their career at Ubisoft Montreal in 2004 as a Videogame Tester and later transitioned into the role of 3D Modeler. In 2008, they joined Motive Studio as an Environment Artist and then moved to Compulsion Games in 2020 as a Senior Environment Artist. From 2012 to 2017, Charles worked as an Environment Artist at Ubisoft Montreal. Following that, they joined Sucker Punch Productions as a Sr. Environment Layout Artist in 2022. In 2021, they also founded their own gaming company, MISTY DAYS Gameworks, where they hold the position of Founder / Game Director. Throughout their career, Charles has demonstrated expertise and growth in the field of game development.

Charles Faubert attended Campus Ubisoft from 2007 to 2008, where they pursued a degree in Game Development (AEC). Prior to that, they attended ESMR from 1998 to 2001, although no degree or field of study information was provided.

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