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Emre Ekmekci

Sr. Staff Character Artist at Sucker Punch Productions

Emre Ekmekci has a diverse work experience in the field of art and design. Emre started their career as a 3D Modeler and Concept Artist intern at Yogurt Technologies in 2011, where they gained experience in 3D modeling, character art, and ActionScript scripting. Emre then joined Taleworlds Entertainment as a 3D Modeler in 2013. In 2015, Emre worked as a 3D Artist at The Foundry and as a 3D/2D Artist at Lumba, Inc. In 2016, they worked as a 3D Modeler and Texture Artist at Ignited Artists. Emre's most recent experience was at Sucker Punch Productions, where they started as a Character Artist in 2017 and was promoted to Senior Character Artist in June 2019.

Emre Ekmekci obtained a Master of Fine Arts (MFA) degree in Game Development, specializing in Character Modeling and Concept, from the Academy of Art University between 2012 and 2015. Prior to that, Emre completed a Bachelor of Science (BS) degree in Computer Science at Bilkent University from 2008 to 2012.

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Bellevue, United States

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Sucker Punch Productions

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Sucker Punch Productions was born in 1997 with a mission to make great games.


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