Renee Beasley

Senior Character Technical Artist at Sucker Punch Productions

Renee Beasley has a diverse work experience in the field of character technical art and rigging. Renee started as a Character Rigger at Max's Adventures in 2014, where they rigged characters, vehicles, and props for a mobile children's game using the Unity Game Engine. Renee then worked as a Prop Rigger/Animator at Therapy Games for Children, rigging and animating over 60 simple props for a Sandplay Therapy game. In 2014, they joined 343 Industries as a Character Technical Artist, providing setup and support for various assets including props, weapons, vehicles, and characters. Renee also supported content creation teams with troubleshooting issues related to tools, rigs, and workflows. Most recently, in 2016, they joined Sucker Punch Productions as a Senior Character Technical Artist, where they continue to contribute in the same role.

Renee Beasley completed their Bachelor of Arts (B.A.) degree in Game Design from the Academy of Art University, where they studied from 2009 to 2014.

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