Dean Stevenson

Gameplay Engineering Lead at SuperNatural Studios

Dean Stevenson is an experienced professional in the field of gameplay engineering and software development, currently serving as the Gameplay Engineering Lead at SuperNatural Studios since June 2020. Prior roles include Senior Software Engineer and SRE Lead at Kabam, as well as Senior Software Engineer at Capcom Game Studio Vancouver, where Dean contributed significantly as the studio physics lead. Dean's diverse background encompasses positions at major companies such as Microsoft, where involvement included physics and gameplay for Kinect Sports, and Electronic Arts, where contributions spanned across various titles, including physics and gameplay for NHL, SSX series, and Skate!. Dean has extensive experience in software engineering, specializing in physics and gameplay systems, demonstrated through roles at multiple gaming studios over the past two decades.

Location

North Vancouver, Canada

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices


SuperNatural Studios

1 followers

We're SuperNatural. We create games with one goal; making something unexpectedly amazing for everyone to enjoy through our obsession over the surprises that lay ahead. Our team is committed to letting unrestricted curiosity guide us. We ask questions, refuse the obvious, and rethink conventions as a team. We invite open dialogue to ensure everyone's voice is heard, allowing healthy creative tension to discover what we can't see alone. Founded by a group of veteran game developers accounting for 90+ titles and a handful of award-winning AAA games such as SSX, Need for Speed, Rocket League and many more. We value mentoring opportunities over dictating ideas, putting curiosity above experience, and deepening experiences with diversity over uniformity. The SuperNatural team brings a wealth of tastes and flavours to explore and combine. It's a space where no one gets to be right; no one gets to be wrong, as all ideas are encouraged as we set out to be part of something spectacular.


Employees

11-50

Links