System Era Softworks
Adam Bromell has a diverse work experience in the gaming industry. Adam co-founded System Era Softworks in 2014 and serves as the Creative Director. Prior to that, they worked at Ubisoft as an Assistant Art Director from July 2015 to January 2016, a Lead Artist from June 2013 to July 2015, and a Level Artist from March 2011 to June 2013. Adam also worked at Polycount as a Community & Team Manager from August 2006 to January 2016, THQ Canada dba Relic Entertainment as an Artist from May 2009 to February 2011, Threewave Software as an Artist & Supervising Artist from August 2005 to May 2009, Liquid Development as a Freelance Artist in 2004, 5000ft, inc as a Freelance Artist in 2004, and on Quake & Half-Life engine mods as an Artist from 2001 to 2005.
Adam Bromell is a self-taught 3D videogame artist who obtained their education from Polycount.com. No specific start or end year has been provided for this educational experience, and no degree or field of study information is available.
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System Era Softworks
Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.