CP

Colin Pyle

Software Engineer at System Era Softworks

Colin Pyle has worked as a Software Engineer at System Era Softworks since January 2020. Prior to this, they were a Software Engineer at Hardsuit Labs from March 2015 to December 2019. Colin also worked as a Software Engineer at Zombie Studios from March 2013 to February 2015, and at KIXEYE from March 2012 to December 2012. Before that, they served as a Software Developer at MTV Networks from April 2011 to November 2011, and as a Software Development Engineer at Volt Technical Resources from November 2010 to March 2011.

Colin Pyle attended Western Washington University from 2003 to 2008, where they obtained a Bachelor of Science (B.S.) degree in Computer Science.

Location

Bellevue, United States

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System Era Softworks

Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.


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