Greg Brown

Engineering Manager at System Era Softworks

Greg Brown has a diverse range of work experience in the gaming industry. Greg started their career at WildTangent, where they worked as an SDET and led test projects related to DRM, licensing systems, and automation. Greg then moved on to Flagship Studios, where they continued their work as a Tools Engineer, creating and maintaining content tools for games like Mythos and Hellgate: London. At Runic Games, Greg played a major role in developing content tools for Torchlight and Torchlight II, while also contributing to gameplay development. Greg then joined AtomJack as a Gameplay Programmer, where they collaborated with designers and artists to create a 2D Metroidvania game.

Greg's experience continued at VREAL, where they worked as a Senior Engineer and played a key role in building a virtual reality content streaming platform for game spectating. Greg was responsible for creating the initial implementation of the VR spectator experience and worked closely with game developers and content creators for feedback and support.

Currently, Greg is working at System Era Softworks as an Engineering Manager, a role they started in November 2022. Alongside this position, they also serve as a Senior Software Engineer.

Overall, Greg's work experience showcases their expertise in game engineering, content tools development, and virtual reality technologies.

Greg Brown attended the University of Utah from 1997 to 2003, where they obtained a Bachelor's Degree in Sociology. Additionally, from 2000 to 2002, they attended the DigiPen Institute of Technology, though there is no information available regarding any degree or field of study during this time.

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