System Era Softworks
Spencer Kern has a strong background in the gaming industry, with experience in various roles at multiple companies. Spencer started their career as a QA Analyst at High Voltage Software in 2010 before moving on to become an Environment Artist at Sony Online Entertainment later that year. In 2011, they joined U4iA Games as a Lead Artist, where they stayed until 2014. At Microsoft, Spencer served as a Lead Environment Artist from 2014 to 2015 before being promoted to Art Lead, a position they held until 2017. Currently, they are working as an Art Director at System Era Softworks, a role they have held since 2017.
Spencer Kern attended The Art Institutes from 2006 to 2010, where they obtained a Bachelor of Fine Arts degree in Game Art and Design.
System Era Softworks
Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.