Tristan Louet's work experience begins in 2013 at Sushee, where they worked as a Software Developer, creating a cloud application in Go on the Google App Engine. The application served as a leaderboards manager API for game developers. In 2014, they joined Casual Box as a Game Developer, working on game development and prototyping on Unity. Tristan was responsible for implementing ideas from the game designer and developed a poker-inspired casual game. In 2015, Tristan worked as a Research Programmer intern at AMD, where they focused on prototyping hybrid rendering algorithms on Vulkan. Tristan'sgoal was to determine if the new Vulkan API design could support rendering techniques like rasterization and ray-tracing. Since 2016, Tristan has been working at Tarsier Studios, first as a Programmer and later as the Lead Programmer.
Tristan Louet has a strong educational background in the field of computer science and game development. Tristan obtained their Bachelor's degree in Computer Science from Université de Rouen, where they studied from 2009 to 2013. Prior to that, they completed their graduation in sciences with a focus on biology at Lycée Marc Bloch from 2006 to 2009. Building on their undergraduate studies, Tristan pursued a Master's degree in Computer Game Development from Université Montpellier 2, which they successfully completed from 2013 to 2015. In addition, they also pursued a Master's degree in Game Development from Gamagora - Université Lumière Lyon 2 from 2014 to 2015, further enhancing their expertise in this field. Overall, Tristan's education reflects their dedication and passion for the intersection of computer science and game development.
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