Daniel Lezama is a Principal Technical Artist specializing in Tools & Pipelines, focusing on creating and optimizing art pipelines for video game development. With extensive experience in various technical roles, including Lead Technical Artist at Teravision Games, they have developed a strong expertise in 3D modeling, animation, and performance optimization using tools like Unreal Engine and Maya. Daniel has a background in computer science and specialized training in animation, enhancing team workflows through automation and technical mentorship. They actively contribute to defining technical strategies that drive studio innovation and project excellence.
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