Aleksander Migul is a Staff Software Engineer at Tesla, currently working on the Optimus tooling team. With over 15 years of professional experience and a Master’s degree in Computer Science, Aleksander has primarily focused on the gaming industry, contributing to various projects with substantial codebases and complex technology stacks. They have demonstrated adaptability and a passion for AR/VR and Visual Computing throughout their career, having previously held positions at companies such as PLAYSTUDIOS, Pocket Gems, and Skydio. Aleksander's expertise includes game development, software engineering, and the implementation of innovative features across multiple platforms.
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