Alden Chew

Lead Tools Engineer at That's No Moon

Alden Chew has a diverse background in the field of software engineering, with experience spanning over a decade. Alden most recently worked as a Lead Tools Engineer at That's No Moon since September 2021. Prior to that, Alden was a Software Engineer at Facebook from August 2020 to September 2021. From July 2019 to August 2020, they served as a Lead Programmer, Engine/Pipeline at Santa Monica Studio, and before that, they held the position of Senior Engine/Pipeline Programmer at the same company from November 2018 to July 2019.

Alden also has experience working at Facebook as a Partner Engineer, Platforms from January 2017 to October 2018. Alden was a Senior Tools Programmer at Ubisoft Singapore in 2016, and previously worked as a Programmer at Capcom for a six-month period in 2015. Alden also has teaching experience, having worked as a Guest English Teacher at EPIK (English Program In Korea) from August 2013 to August 2014.

Prior to that, Alden served as a Senior Software Engineer at Bungie from February 2012 to July 2013. Alden also worked as a Software Engineer at Pixar Animation Studios from August 2007 to January 2012. Additionally, Alden was a Cofounding Engineer at an Online Gaming Startup in 2007.

Alden Chew's work history showcases their expertise in software engineering, particularly in the gaming industry. Alden has worked at both established companies and startups, showcasing their adaptability and diverse skill set.

Alden Chew completed a Bachelor of Science degree in Computer Science & Engineering from the University of California, Davis between 1998 and 2001. Alden went on to earn a Master's degree in Computer Science from the same institution from 2001 to 2003. Prior to their university education, Alden attended St. Mary's College High School, although the duration and field of study are unspecified.

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Timeline

  • Lead Tools Engineer

    September, 2021 - present