Gee S. is a skilled game designer currently working at That's No Moon, focusing on systems design, technical narrative implementation, and documentation for an unannounced title. With experience as a mentor at Vancouver Film School and Circuit Stream, Gee S. has played a significant role in teaching game design foundations, assisting student projects, and creating lesson plans. Previous experience includes working as an Associate Designer at Blackbird Interactive on Homeworld 3, where combat design and abilities were developed in Unreal Engine 4. Additionally, Gee S. has held various leadership roles in project management and level design during academic projects at Vancouver Film School, demonstrating strong organizational and teamwork skills.
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