That's No Moon
Matthew Williams is a Lead Environment Technical Artist at That's No Moon since October 2021, previously serving as a Senior Staff Technical Artist at Bend Studio from October 2013 to October 2021. During tenure at Bend Studio, Matthew developed procedural systems for asset population and created tools to enhance artists' workflows, contributing to titles such as the AAA open world game Days Gone. Prior experience includes roles as a 3D Artist at Robert Fountain, focusing on high poly models and real-world scene layouts, and as a 3D Environment Artist Intern at Ghost Jack Entertainment, working on environment art and world building. Matthew holds a Bachelor of Science degree in Game Art and Design from The Art Institute of California-San Francisco, completed in 2013.
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