That's No Moon
Pat G. is a Lead Photogrammetry and Visual Development Artist at That's No Moon since September 2022, contributing to the development of narrative-driven gaming experiences. Previously, Pat worked at Unity from December 2019 to September 2022, initially as a Staff Technical Artist in the Realtime 3D and Graphics Innovation Group, and later as an Art Director on a canceled project and a Senior 3D Artist on the Unity Demo Team, focusing on advanced content libraries and rendering technologies. Pat co-owned SAMPL, an art outsourcing company, while also contributing as a 3D Artist at EA DICE on Battlefield V, and gaining freelance experience in VR environments. Additional roles included contract positions at Scatter Co. and 8i, showcasing expertise in photogrammetry and real-time environments.
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That's No Moon
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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future. Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.