PG

Pat G.

Lead Photogrammetry And Visual Development Artist at That's No Moon

Pat G. is a Lead Photogrammetry and Visual Development Artist at That's No Moon since September 2022, contributing to the development of narrative-driven gaming experiences. Previously, Pat worked at Unity from December 2019 to September 2022, initially as a Staff Technical Artist in the Realtime 3D and Graphics Innovation Group, and later as an Art Director on a canceled project and a Senior 3D Artist on the Unity Demo Team, focusing on advanced content libraries and rendering technologies. Pat co-owned SAMPL, an art outsourcing company, while also contributing as a 3D Artist at EA DICE on Battlefield V, and gaining freelance experience in VR environments. Additional roles included contract positions at Scatter Co. and 8i, showcasing expertise in photogrammetry and real-time environments.

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