Kolby Brooks is a seasoned software engineer with extensive experience in the gaming industry. Currently employed at The Believer Company since July 2024, Kolby previously held software engineering roles at Crystal Dynamics from August 2018 to July 2024, and Wargaming Seattle between February 2015 and August 2018. A brief engagement as an engineer at Turtle Entertainment America in late 2014 involved developing broadcast interfaces for major events such as Blizzcon and the launch of Assassin's Creed Unity. Additionally, Kolby was a professional gamer with Fnatic and Fulcrum Gaming, specializing in World of Tanks, and contributed as a programmer at various studios including Hero Level Productions, Dominating Studios, and Tactical Assault Dev Team "UDK." Throughout the career, Kolby has focused on programming, game development, and enhancing user experiences in gaming.