Renick Woods has a diverse work experience in various roles within the creative industry. Renick started their career as a Concept artist, 2-D/ 3-D artist, UI artist, and Background artist at Non-stop Entertainment, where they used software like 3-D max, Photoshop, and Painter to create textures and backgrounds for video games. Renick then worked at Cascade Architect and Engineering as a Lead Graphic designer and Digital reproduction specialist, where they coordinated and developed graphic design and photo touch requests for both small and large-scale prints.
Renick then joined Microsoft as a Graphic Designer and Video Compression engineer, where they played a crucial role in the growth of the large-scale video transform pipeline for the Xbox. Renick handled source decoding of various video file types and codecs and used AviSynth with virtual dub to preprocess video files for encoding. Following their time at Microsoft, Renick worked at iStreamPlanet as a Software Quality Assurance Engineer.
Throughout their career, Renick also held various freelance roles, working as an Artist for freelance clients in 1998, and later as a Graphic Designer and Large format print contractor at BLUE INK - Digital Print & Design Services in 2017. Renick also worked as a Graphic Designer/Illustrator on a contract basis at The Watershed Company. Most recently, Renick joined The Production Network as a Designer/Illustrator.
Renick Woods attended The Art Institute of Seattle from 1996 to 1998, where they earned an Associate of Applied Art Degree in Graphic Design. Additionally, Renick also attended The School of Visual Concept, but no information is provided about the duration of their enrollment, degree obtained, or field of study.
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